ShapeBox
Animation

Bring every scene to life

ShapeBox includes a full keyframe timeline, skeletal rigging, and blend-shape animation system — everything you need to animate characters, UI, and environmental effects.

Keyframe timeline

Drag, stretch, and ease keyframes on a familiar timeline that works like professional DCC software.

Skeletal rigging

Rig characters with a bone hierarchy, inverse kinematics, and weight painting — all inside the browser.

Blend shapes

Create morph targets for facial expressions, UI deformations, or smooth shape transitions.

Curve editor

Fine-tune every animation with a bezier curve editor for pixel-perfect easing.

Animation clips & blending

Layer and blend animation clips at runtime with a built-in state machine for interactive characters.

glTF animation export

Export animations as standard glTF 2.0 for use in Three.js, Babylon.js, Unity, or any modern runtime.

Keyframe Timeline

A timeline that works the way you think

Drag, stretch, and ease keyframes on a familiar multi-track timeline. Bezier curve handles give you pixel-perfect control over every in and out — just like professional DCC software, but running entirely in your browser.

Start animating
◀◀▶▶00:01:2424 fps · Duration 3 s
0.00s
0.75s
1.50s
2.25s
3.00s
Position
Rotation
Scale
Opacity
Selected: Position · Key 2Easing: Bezier ▾
Skeletal Rigging

Rig any character without leaving the browser

Build a bone hierarchy, paint weight maps, and set up inverse kinematics all in one place. Whether you're rigging a humanoid character or a mechanical arm, ShapeBox keeps the workflow fast and visual.

Explore rigging
HIERARCHY
Root
Spine
Chest
Head
L. Arm
L. Forearm
R. Arm
L. Arm
IK · Weight Paint mode
Clips & State Machine

Interactive characters without writing code

Create named animation clips, blend between them at runtime, and wire up transitions with a built-in state machine. Export the whole thing as standard glTF 2.0 — compatible with Three.js, Babylon.js, Unity, and beyond.

See clip system
ANIMATION CLIPSglTF 2.0
Idle2.0 s
Walk0.8 s
Run0.6 s
Jump1.2 s
STATE MACHINE
IdleWalkRunJump