Real-world physics, zero code
ShapeBox has a full rigid-body physics simulation built right in. Add gravity, collisions, joints, and forces — all through a visual panel, no scripting required.
Rigid body simulation
Give any mesh mass, friction, and restitution. Watch it tumble, bounce, and stack with physically accurate motion.
Automatic colliders
ShapeBox generates optimised collision shapes (box, sphere, capsule, convex hull) automatically from your mesh.
Joints & constraints
Hinge, ball-socket, prismatic — constrain objects to create doors, wheels, ropes, and mechanical linkages.
Trigger volumes
Define invisible trigger zones that fire events when a physics body enters or exits — ideal for game logic.
Forces & impulses
Apply directional forces, explosions, or wind fields from the visual scripting system or timeline.
GPU-accelerated
Physics runs on a dedicated WebAssembly worker so your frame rate stays smooth no matter how many bodies are in the scene.
Physics that just works, visually
Give any mesh mass, friction, and restitution through a simple property panel. Watch objects tumble, bounce, and stack with physically accurate motion — all simulated in a dedicated WebAssembly worker so your frame rate never drops.
Build a simulationCollision shapes generated for you
ShapeBox analyses your mesh geometry and generates the most efficient collision shape automatically — box, sphere, capsule, or convex hull. You can override with a custom shape at any time, all without writing a single line of code.
Try it outWind, gravity, explosions — all visual
Apply directional gravity, area wind fields, point explosions, and per-object impulses from the visual scripting graph or directly from the timeline. Build interactive game mechanics and simulations without touching a physics API.
Explore forces