Prototype, design, and ship game content faster
Level designers, indie devs, and studios use ShapeBox to prototype levels, create props, and publish playable WebGL demos — in a fraction of the usual time.
Level design tools
Snap, grid-align, and mass-place objects with tools built for level builders, not just modellers.
Physics-ready props
Every object gets automatic colliders and physics properties. Drop it in and it just works.
Visual game logic
Wire up pickups, triggers, and win conditions with the node-based scripting system — no C# or C++ required.
Unity & Unreal export
Export scenes as glTF or FBX for use in Unity, Unreal Engine, or any other game engine.
Playable WebGL builds
Publish a playable version of your game level directly to the web — ideal for game jams and investor demos.
Multi-designer collaboration
Multiple level designers can work on the same scene simultaneously, speeding up your content pipeline.
A level editor built for speed.
Snap objects to grid, bulk-place props, and test physics in one click. ShapeBox's level design tools cut iteration time so you can ship more content, faster.
Start a game projectObjects