ShapeBox
Gaming

Prototype, design, and ship game content faster

Level designers, indie devs, and studios use ShapeBox to prototype levels, create props, and publish playable WebGL demos — in a fraction of the usual time.

Level design tools

Snap, grid-align, and mass-place objects with tools built for level builders, not just modellers.

Physics-ready props

Every object gets automatic colliders and physics properties. Drop it in and it just works.

Visual game logic

Wire up pickups, triggers, and win conditions with the node-based scripting system — no C# or C++ required.

Unity & Unreal export

Export scenes as glTF or FBX for use in Unity, Unreal Engine, or any other game engine.

Playable WebGL builds

Publish a playable version of your game level directly to the web — ideal for game jams and investor demos.

Multi-designer collaboration

Multiple level designers can work on the same scene simultaneously, speeding up your content pipeline.

Level editor

A level editor built for speed.

Snap objects to grid, bulk-place props, and test physics in one click. ShapeBox's level design tools cut iteration time so you can ship more content, faster.

Start a game project
Level Editor — Zone 04
● Play TestGrid: 1m

Objects

Spawn
Platform
Enemy
Pickup
Trigger
Exit
Objects: 42Polys: 8,320Physics ● On